ANSI (checkerboard) contrast

The average of the 8 white rectangles ÷ the average of the 8 black ones, on a 4×4 checkerboard. This is intra-scene contrast.

Unit
:1
Standard
IEC 61947-1 / ANSI 4×4 checkerboard
ISO 21118
Extension
Better
↑ Higher
8 white squares → average white W8 black squares → average black BANSI contrast = (W + stray) ÷ (B + stray)stray = (½ · ρ · A_screen) ÷ (A_room · (1 − ρ))(relative to full white, W = 1)Room model and native contrast are illustrative.Square greys simulated; the black frame is #000.
No-room contrast
500:1
illustrative
Stray light
0.74 %
of full white
ANSI contrast
108:1
Lost to the room
78 %
Show the numbers
Image area2.25 m²
Room surface area102 m²
Black square (rel. to white)0.200 % native, 0.94 % with room

The 4×4 checkerboard (IEC 61947-1 style) averages the white squares and the black squares and divides. Light from the white squares bounces off the walls and lands on the black ones. The room term is a diffuse inter-reflection approximation (Φρ ÷ A(1−ρ)) that assumes uniform walls and a screen that reflects all of its light, so treat it as a shape of the effect, not a prediction for your room.

A 4 by 4 checkerboard of white and black squares. With no room light the contrast is an illustrative 500 to 1. In a 4.0 metre wide room with 40 percent reflective surfaces, about 0.74 percent of full white lands on every square, so ANSI contrast falls to 108 to 1. The room model is illustrative.

How to compare it

Checkerboard (ANSI) contrast(:1)

The best predictor for mixed-content scenes and rooms with some light. Values cluster in the few-hundred to ~1,000:1 range whatever the on/off rating.

Room reflectance

How much light the walls, ceiling and floor return to the screen.

A white room can cut effective ANSI contrast dramatically. Dark surfaces near the screen do more for contrast than a better projector.

Standard: Editorial

Marketing traps

  • Checkerboard (ANSI) contrast: Watch for two things: - Rarely rated. When it is, it's unverifiable. - The room caps it. A white-walled room returns light to the screen, so you see far less than the lens delivers.
Deep cut

Checkerboard (ANSI) contrast. Lens flare, internal reflections and veiling glare limit it. DLP often leads LCoS here despite much lower on/off. That's why 'DLP pop' and 'LCoS depth' are both real.

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