Black level
The luminance of a full-black frame on a defined screen.
- Unit
- cd/m²
- Standard
- Measured; meaningful only with screen size + gain
- ISO 21118
- Extension
- Better
- ↓ Lower
Simulated at 5,000:1 (illustrative scene). Black floor shown: rgb(1,1,1). Your display limits what you see.
Show the numbers
| 1,000:1 | black = 0.100 % of white (rgb(3,3,3)) |
|---|---|
| 5,000:1 | black = 0.020 % of white (rgb(1,1,1)) |
| 20,000:1 | black = 0.0050 % of white (rgb(0,0,0)) |
| 100,000:1 | black = 0.0010 % of white (rgb(0,0,0)) |
| Model | displayed = black floor + signal × (1 − floor), sRGB-encoded |
Simulation: white is held constant and the black floor is set to white ÷ contrast; stars sit at 0.05 % to 50 % of white in linear light. Tiny differences (such as 20,000:1 versus 100,000:1) fall below one 8-bit step on most screens, so a real projector in a dark room shows more than this can. Ambient light also raises the floor.
How to compare it
Black level (absolute)(cd/m²)
Use `observed.black_level_nits` with screen size and gain recorded. It isn't comparable without them.
Measured black level(cd/m²)
Black luminance with screen size and gain recorded.
Normalise to a reference (e.g. 100″ at gain 1.0) when we have enough data.
Standard: Reviewer
Deep cut
Black level (absolute). Black level matters more than peak in a dark room. The eye adapts to the scene, and at ~0.01 nits versus ~0.1 nits, a starfield looks completely different.
Terms on this page
Black floor / black level
The luminance of a full-black frame in nits. Lower is better for dark rooms. Review-measured. ⚖ observed.black_level_nits ↓