Screen door effect and fill factor

The share of each pixel's area that actually emits or reflects light. Gaps between pixels cause 'screen door effect' (SDE).

Unit
%
Standard
Vendor disclosure / microscopy
ISO 21118
Extension
Better
↑ Higher
Status
Standard reference being re-verified
Resolution
Technology (sets an illustrative fill factor)
1080p (selected)12×6 of 1920×1080 pixels4K UHD24×12 of 3840×2160 pixelsSame screen area in both. Fill factor 60% (illustrative preset for Single LCD); the gap is the dark border around each lit pixel.
Fill factor (illustrative)60%
Screen diagonal100″
Seating distance2.5 m
Pixel pitch (1080p, 16:9)
1.15 mm
87.2″ wide ÷ 1920
Pixel angle at your seat
1.59 arcmin
above 1 arcmin: individually resolvable at 20/20
Gap between pixels
0.26 mm
0.36 arcmin at 2.5 m
Show the numbers
Formulapitch = screen width ÷ horizontal pixels; angle = 2·atan(pitch ÷ 2d)
Gap modellit area = fill factor; gap = pitch × (1 − √fill factor) per side pair
Fill factor presetsLCoS 93, DLP 90, 3LCD 80, single LCD 60 — illustrative; ordering LCoS > DLP > LCD from the spec registry
Acuity1 arcmin is the usual 20/20 figure; line gaps can be noticed below it, so this is a rule of thumb
The same patch of screen drawn at 1080p and 4K: each 4K pixel is half as wide. With Single LCD at an illustrative fill factor of 60%, a 100 inch 16:9 screen has a 1080p pixel pitch of 1.15 mm, which subtends 1.59 arcminutes from 2.5 m, with gaps of 0.26 mm (0.36 arcminutes).

How to compare it

Fill factor / pixel gap(%)

LCoS > DLP > transmissive LCD. This only matters at a short seating distance relative to screen width, or on cheap LCDs.

Deep cut

Fill factor / pixel gap. Pixel shift partially hides SDE by filling the gaps. Native-1080p LCD at 100″ from 2.5 m is where SDE becomes visible.

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