Screen gain

How much brighter the screen is on-axis than a perfect diffuse (Lambertian) white surface.

Standard
SMPTE RP 94 (gain vs Lambertian reference)
ISO 21118
Context

How to compare it

Screen gain

1.0 is reference. Above 1 is brighter on-axis but with a narrower viewing cone, and below 1 (grey) gives deeper blacks at the cost of brightness.

Half-gain angle(°)

The viewing angle at which luminance drops to half the peak.

Wide seating needs a large half-gain angle.

Standard: SMPTE RP 94

Marketing traps

  • Screen gain: Gain isn't free light. It redistributes light towards the centre and narrows the cone. High gain also increases hot-spotting and sparkle.
Deep cut

Screen gain. RP 94 measures luminance at 5° steps against a Lambertian reference standard. Peak gain alone hides the angular falloff, so `half_gain_angle` is required.

Terms on this page

Screen gain

Reflectivity relative to a matte white reference (1.0, Lambertian), measured per SMPTE RP 94 at 5° intervals. Gain above 1 is brighter on-axis but narrows the viewing angle and can cause hotspotting and sparkle. ⚖ (screen entities) screen.gain

Half-gain viewing angle

The angle at which luminance falls to 50% of peak. ⚖ screen.half_gain_angle_deg

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